Decorator Design Pattern in C++
Decorator design pattern
- Create a "lowest common denominator" that makes classes interchangeable
- Create a second level base class for optional functionality
- "Core" class and "Decorator" class declare an "isa" relationship
- Decorator class "has a" instance of the "lowest common denominator"
- Decorator class delegates to the "has a" object
- Create a Decorator derived class for each optional embellishment
- Decorator derived classes delegate to base class AND add extra stuff
- Client has the responsibility to compose desired configurations
#include <iostream>
using namespace std;
// 1. "lowest common denominator"
class Widget
{
public:
virtual void draw() = 0;
};
class TextField: public Widget
{
// 3. "Core" class & "is a"
int width, height;
public:
TextField(int w, int h)
{
width = w;
height = h;
}
/*virtual*/
void draw()
{
cout << "TextField: " << width << ", " << height << '\n';
}
};
// 2. 2nd level base class
class Decorator: public Widget // 4. "is a" relationship
{
Widget *wid; // 4. "has a" relationship
public:
Decorator(Widget *w)
{
wid = w;
}
/*virtual*/
void draw()
{
wid->draw(); // 5. Delegation
}
};
class BorderDecorator: public Decorator
{
public:
// 6. Optional embellishment
BorderDecorator(Widget *w): Decorator(w){}
/*virtual*/
void draw()
{
// 7. Delegate to base class and add extra stuff
Decorator::draw();
cout << " BorderDecorator" << '\n';
}
};
class ScrollDecorator: public Decorator
{
public:
// 6. Optional embellishment
ScrollDecorator(Widget *w): Decorator(w){}
/*virtual*/
void draw()
{
// 7. Delegate to base class and add extra stuff
Decorator::draw();
cout << " ScrollDecorator" << '\n';
}
};
int main()
{
// 8. Client has the responsibility to compose desired configurations
Widget *aWidget = new BorderDecorator(new BorderDecorator(new ScrollDecorator
(new TextField(80, 24))));
aWidget->draw();
}
Output
TextField: 80, 24
ScrollDecorator
BorderDecorator
BorderDecorator
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