A method needs more information from its caller.
Add a parameter for an object that can pass on this information.
Add Parameter is a very common refactoring, one that you almost certainly have already done. The motivation is simple. You have to change a method, and the change requires information that wasn’t passed in before, so you add a parameter.
Actually most of what I have to say is motivation against doing this refactoring. Often you have other alternatives to adding a parameter. If available, these alternatives are better because they don’t lead to increasing the length of parameter lists. Long parameter lists smell bad because they are hard to remember and often involve data clumps.
Look at the existing parameters. Can you ask one of those objects for the information you need? If not, would it make sense to give them a method to provide that information? What are you using the information for? Should that behavior be on another object, the one that has the information? Look at the existing parameters and think about them with the new parameter. Perhaps you should consider Introduce Parameter Object.
I’m not saying that you should never add parameters; I do it frequently, but you need to be aware of the alternatives.
The mechanics of Add Parameter are very similar to those of Rename Method.
- Check to see whether this method signature is implemented by a superclass or subclass. If it is, carry out these steps for each implementation.
- Declare a new method with the added parameter. Copy the old body of code over to the new method.
If you need to add more than one parameter, it is easier to add them at the same time.
- Change the body of the old method so that it calls the new one.
If you only have a few references, you can reasonably skip this step.
You can supply any value for the parameter, but usually you use null for object parameter and a clearly odd value for built-in types. It’s often a good idea to use something other than zero for numbers so you can spot this case more easily.
- Compile and test.
- Find all references to the old method and change them to refer to the new one. Compile and test after each change.
- Remove the old method.
If the old method is part of the interface and you cannot remove it, leave it in place and mark it as deprecated.
- Compile and test.
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