using System;
namespace DoFactory.GangOfFour.Memento.Structural
{
// MainApp startup class for Structural
// Memento Design Pattern.
class MainApp
{
// Entry point into console application.
static void Main()
{
Originator o = new Originator();
o.State = "On";
// Store internal state
Caretaker c = new Caretaker();
c.Memento = o.CreateMemento();
// Continue changing originator
o.State = "Off";
// Restore saved state
o.SetMemento(c.Memento);
// Wait for user
Console.ReadKey();
}
}
// The 'Originator' class
class Originator
{
private string _state;
// Property
public string State
{
get { return _state; }
set
{
_state = value;
Console.WriteLine("State = " + _state);
}
}
// Creates memento
public Memento CreateMemento()
{
return (new Memento(_state));
}
// Restores original state
public void SetMemento(Memento memento)
{
Console.WriteLine("Restoring state...");
State = memento.State;
}
}
// The 'Memento' class
class Memento
{
private string _state;
// Constructor
public Memento(string state) {
this._state = state;
}
// Gets or sets state
public string State
{
get { return _state; }
}
}
// The 'Caretaker' class
class Caretaker
{
private Memento _memento;
// Gets or sets memento
public Memento Memento
{
set { _memento = value; }
get { return _memento; }
}
}
}
State = On
State = Off
Restoring state:
State = On
List of Memento examples
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