Decorator in C#

Decorator in C#

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Attaches additional responsibilities to an object dynamically. Decorators provide a flexible alternative to subclassing for extending functionality.

This structural code demonstrates the Decorator pattern which dynamically adds extra functionality to an existing object.

using System;

class MainApp
{
static void Main()
{
// Create ConcreteComponent and two Decorators
ConcreteComponent c = new ConcreteComponent();
ConcreteDecoratorA d1 = new ConcreteDecoratorA();
ConcreteDecoratorB d2 = new ConcreteDecoratorB();

// Link decorators
d1.SetComponent(c);
d2.SetComponent(d1);

d2.Operation();

// Wait for user
Console.Read();
}
}

// "Component"
abstract class Component
{
public abstract void Operation();
}

// "ConcreteComponent"
class ConcreteComponent : Component
{
public override void Operation()
{
Console.WriteLine("ConcreteComponent.Operation()");
}
}

// "Decorator"
abstract class Decorator : Component
{
protected Component component;

public void SetComponent(Component component)
{
this.component = component;
}

public override void Operation()
{
if (component != null)
{
component.Operation();
}
}
}

// "ConcreteDecoratorA"
class ConcreteDecoratorA : Decorator
{
private string addedState;

public override void Operation()
{
base.Operation();
addedState = "New State";
Console.WriteLine("ConcreteDecoratorA.Operation()");
}
}

// "ConcreteDecoratorB"
class ConcreteDecoratorB : Decorator
{
public override void Operation()
{
base.Operation();
AddedBehavior();
Console.WriteLine("ConcreteDecoratorB.Operation()");
}

void AddedBehavior()
{
}
}
ConcreteComponent.Operation() ConcreteDecoratorA.Operation() ConcreteDecoratorB.Operation()