Command Design Pattern in C#
Encapsulates a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations.
This structural code demonstrates the Command pattern which stores requests as objects allowing clients to execute or playback the requests.
using System;
class MainApp
{
static void Main()
{
// Create receiver, command, and invoker
Receiver receiver = new Receiver();
Command command = new ConcreteCommand(receiver);
Invoker invoker = new Invoker();
// Set and execute command
invoker.SetCommand(command);
invoker.ExecuteCommand();
// Wait for user
Console.Read();
}
}
// "Command"
abstract class Command
{
protected Receiver receiver;
// Constructor
public Command(Receiver receiver)
{
this.receiver = receiver;
}
public abstract void Execute();
}
// "ConcreteCommand"
class ConcreteCommand : Command
{
// Constructor
public ConcreteCommand(Receiver receiver) :
base(receiver)
{
}
public override void Execute()
{
receiver.Action();
}
}
// "Receiver"
class Receiver
{
public void Action()
{
Console.WriteLine("Called Receiver.Action()");
}
}
// "Invoker"
class Invoker
{
private Command command;
public void SetCommand(Command command)
{
this.command = command;
}
public void ExecuteCommand()
{
command.Execute();
}
}
Called Receiver.Action()
List of Command examples
C# examples
- Command in C# <=[You are here]
C++ examples
Delphi examples
Java examples
PHP examples
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